Gman Gaming and Reviews
Welcome to Gman Gaming & Reviews—the podcast where we break games open, not just play them. Each episode delivers clear, time-saving guides, meta breakdowns, and straight-shooting reviews across action, strategy, and RPG titles. Expect deep dives into Fallout 4 settlement mastery, Helldivers 2 stratagem & defense tactics, Total War: Warhammer III army comps and spell synergies, Warhammer 40K tier lists & lore debates, Marvel Rivals role guides, plus spotlights on indie standouts (Boneraiser Minions, classic-style shooters like DOOM: The Dark Ages, and more).
What you’ll get:
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Actionable guides (builds, compositions, min-max tips) you can use the same day
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Honest reviews & re-reviews—what aged well, what didn’t, and what to buy next
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Tier lists & meta talk that explain the “why,” not just rank the “what”
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Lore & design chats when the story or mechanics deserve a closer look
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Occasional reactions to big community takes—always respectful, always evidence-based
Episodes

Thursday Oct 02, 2025
Thursday Oct 02, 2025
Burn the sky. This episode is your practical, no-fluff guide to Ra—the quintessential burst DPS hero in Sentinels of the Multiverse. We’ll cover how to convert early setup into relentless single-target nukes and safe board wipes, plus the sequencing that turns “some fire” into scorch-earth tempo.
What you’ll learn
Core game plan:
Mulligan for damage engines and Staff access.
Stack damage buffs, then convert them into burst one-shots or wide clears.
Protect your engine; Ra wins when his buffs stay on the table for multiple rounds.
Priority cards & why they matter (by role):
Engine / Setup: Staff access card (to fetch/equip Staff), persistent damage buff(s), any repeatable fire damage source (ongoing/power).
Burst: High-value one-shots that deal big single-target fire; save these for priority threats or when buffs are stacked.
AOE / Control: Team-safe multi-target fire to clear minions and soften bosses’ support—time these after you’ve raised damage.
Stability / Utility: Minor self-heal/mitigation, ongoing protection, and limited draw/filter—enough to keep your engine online.
Turn sequencing (first 3–4 rounds):
Find the Staff (or your main damage engine).
Play a damage buff (or draw to it); do not blow burst yet.
Add a second modifier (or a repeatable damage source).
Cash in: use your biggest one-shot / AOE when buffs are up.
Rule of thumb: Buff → Repeatable source → Burst. If you can’t buff, draw.
Power usage patterns:
If you have repeatable fire on the table, use it every turn—buffed chip adds up fast.
With extra power uses (ally support), default to repeatable fire first, then burst.
If no repeatable source is out, draw or set up rather than firing off low-value bursts.
Matchup notes
Wide boards (add swarms): Prioritize AOE after at least one damage buff; clear the field before racing the boss.
Tall bosses (few, beefy targets): Chain single-target bursts with stacked buffs; keep a light AOE handy for add spikes.
Environment-heavy fights: Use AOE to clip adds while you hold bursts for priority targets that can’t be allowed a turn.
Ongoing/Equipment hate: Keep a backup Staff access card or another engine in hand; don’t overcommit all buffs at once.
Team synergies (make Ra explode… in a good way)
Extra power uses: Heroes that grant bonus powers supercharge Ra’s repeatables and let him burst and poke in the same round.
Flat damage boosts / vuln setups: Team auras and debuffs multiply Ra’s scaling—your 3 becomes a 5 very fast.
Card flow: Any draw/filter support moves Ra to his core pieces faster and refills after a wipe.
Protection: Ongoing/equipment shields keep your Staff and buffs alive through villain cleanses.
Common pitfalls (and quick fixes)
Blowing bursts without buffs: You’ll run out of gas. Fix: Wait one turn—buff first, then nuke.
Ignoring engine protection: Losing Staff/buffs resets your clock. Fix: Hold a backup, spread risk across multiple pieces.
AOE at the wrong time: Early, unbuffed AOEs waste cards. Fix: Chip with repeatables; AOE only when it flips the board.
Overcommitting self-damage (when applicable): Net loss can stall you. Fix: Balance buffs with mitigation/heal and team DR.
Advanced tips
“Two-turn burst” line: Turn N: play second buff → chip. Turn N+1: big one-shot + bonus power → AOE for cleanup.
Order matters: Apply static buffs before repeatable powers, then play burst one-shots last for maximum amplified damage.
Bank a closer: Keep one premium burst in hand so a villain flip or cleanse doesn’t leave you toothless.
TL;DR build path
Staff/engine online
Stack at least one damage buff
Repeatable fire every turn
Cash bursts when buffs are active
Protect engine, redraw, repeat

Thursday Oct 02, 2025
Thursday Oct 02, 2025
Ride the storm. This episode is your practical, no-fluff guide to Tempest in the Sentinels of the Multiverse video game—covering reliable AOE crowd control, conditional healing, and sneaky burst lines that close games.
What you’ll learn
Core game plan: Stabilize boards with multi-target lightning/cold, then pivot to finishers while sprinkling in team sustain.
Priority cards & why they matter:
Cleansing Downpour — repeatable team heal; wins grindy fights.
Lightning Slash — efficient single-target burst.
Chain Lightning / Ball Lightning — premium multi-target control.
Localized Hurricane — turbo-draw; manage the self-damage safely.
Otherworldly Resilience — mitigation so your engines stick.
Reclaim from the Deep — recursion to loop key powers.
Aquatic Correspondence — targeted setup/draw support.
Vicious Cyclone (if available) — sustained ping machine.
Power sequencing & setup: When to turn on Localized Hurricane, how to heal through its drawback, and the right cadence for Cleansing Downpour vs damage powers.
Matchup plans:
Wide enemy fields → lean into Chain Lightning/Ball Lightning, then stabilize with Downpour.
Tall single boss → stack Lightning Slash + recursion and keep DR up.
Environment-heavy → use damage spreads to clip adds while you heal off chip.
Team synergies: Tempest loves heroes who:
Grant extra power uses (more Downpours or Hurricanes),
Provide damage boosts (turns pings into pressure),
Offer damage reduction (offset Hurricane/self-damage),
Manipulate turn order or card draw (faster to core kit).
Common pitfalls (and fixes):
Turning on Localized Hurricane too early → secure DR or healing first.
Over-healing with Downpour while the board snowballs → clear threats, then top off.
Burning your recursion on low-impact targets → save Reclaim for finishers or engines.
Advanced tips:
Hurricane math: if you can net-heal ≥ self-damage per round, the draw engine is safe.
AOE into heal loop: clear adds → Downpour to erase chip → resume pressure.
Recursion lines: Reclaim → reshuffle Chain Lightning/Ball Lightning → redraw with Hurricane.
TL;DR play pattern
Stabilize with multi-target damage
Turn on defense/heal (Downpour/Resilience)
Enable card flow (Hurricane)
Loop burst/recursion to close
Whether you need a team medic, an add sweeper, or a draw engine, Tempest brings the weather you want—on demand.

Thursday Oct 02, 2025
Thursday Oct 02, 2025
Sharpen your Batarang—uh, throwing knives—this episode is your complete, practical guide to playing The Wraith in the Sentinels of the Multiverse video game. Whether you’re new to Rook City’s greatest detective or looking to squeeze a few more percentage points out of Advanced villain fights, we break down how to pilot Wraith for reliable control, safe tempo, and precise burst damage.
What you’ll learn
Core game plan: How Wraith wins—early control into sustained chip + burst while staying safe behind her base damage reduction (Stealth).
Priority cards & why they matter:Impromptu Invention, Infrared Eyepiece, Utility Belt, Throwing Knives, Razor Ordnance, Micro-Targeting Computer, Stun Bolt, Trust Fund, Grappling Hook (and when each is best).
Setup order that sticks: Mulligan tips, first 3–4 turns, and when to fetch equipment vs. draw deeper.
Lockdown made simple: Top-deck manipulation with Infrared Eyepiece, soft-disable with Stun Bolt, and removing problem Ongoings/Environment with Grappling Hook.
Damage math without the math: Turning small hits into real DPS with Micro-Targeting Computer and multi-target lines from Throwing Knives.
Team synergies that shine: Pairing Wraith with heroes who buff powers/damage or love clean tempos (think supportive leaders, hand-fixers, and sustain engines).
Matchup notes: What to prioritize vs. fast clocks (e.g., bursty villains), value engines (deck mills/top-deck abusers), and environment-heavy boards.
Common pitfalls & fixes: Over-equipping without protection, delaying control tools, and forgetting to flip to safety when pressure spikes.
Who this episode is for
New players wanting a consistent control + chip hero that teaches fundamentals.
Veterans chasing faster clears and safer Advanced runs.
Anyone who loves the feeling of always having the right tool.
TL;DR build path
Find a control piece (Infrared Eyepiece or Stun Bolt)
Fetch equipment with Impromptu Invention → Utility Belt for extra power use
Stabilize with ongoing/enviro answers (Grappling Hook)
Scale damage with Micro-Targeting Computer + knives/ordinance
Maintain stealth when the board heats up
If you’ve ever wanted your team to feel calm in chaos, The Wraith is your win condition. Press play and start policing the top of the villain deck like a pro.

Monday Jul 28, 2025
Monday Jul 28, 2025
In this updated tier list, we take a fresh look at the best and worst Warhammer 40K video games! 🎮 From God-Emperor tier masterpieces to the downright disappointing, we re-evaluate fan favorites and hidden gems based on gameplay, lore accuracy, updates, and replay value.In this video, we cover:✅ Re-ranking classics like Dawn of War, Space Marine, Mechanicus, and Battlefleet Gothic Armada 2✅ Where Darktide, Boltgun, Rogue Trader, and Gladius stand now✅ Whether Dawn of War 3 has redeemed itself✅ The current state of Warhammer 40K video games in 2025Whether you're a new fan or a long-time Warhammer veteran, this tier list will help you decide which games are worth playing—and which ones to avoid.🎯 Don't forget to check out the original video here: [insert original video link if needed]📌 Full Tier List Video: https://youtu.be/DWuu2YUHKzY#Warhammer40K #WarhammerGames #WarhammerTierList #SpaceMarine #DawnOfWar #WarhammerBoltgun #GamesWorkshop #WH40K #Warhammer40KTierList #WarhammerReview #WarhammerGaming #Darktide #Gladius #BattlefleetGothic #TTRPGLink to my course: https://www.udemy.com/course/website-creation-with-no-coding/?referralCode=E925A59EB95AAB3E8FAALink to my store for merch and awesome gaming accessories for US customers: https://gmansemporium.com/Link to my gaming blog: https://gmanreviews.blog/Follow me on Twitter for updates: https://twitter.com/gman_reviewsFollow me on Facebook: https://www.facebook.com/GmanGamingandReviews

Friday Jul 11, 2025
Friday Jul 11, 2025
In this ultimate Warhammer 40K video game tier list, I rank 21 of the most well-known titles in the Warhammer 40,000 universe. From tactical strategy games to brutal FPS experiences, I cover the highs, the lows, and the hidden gems.🎮 Games Ranked in This Video:Battlefleet Gothic Armada 2Dawn of War 1, 2, 2: Retribution, and 3Warhammer 40K: Space Marine & Space Marine 2Rogue TraderBoltgunChaos Gate: DaemonhuntersSanctus ReachArmageddonGladius: Relics of WarMechanicusDarktideBattlesectorSpace Hulk Tactics & Deathwing Enhanced EditionNecromunda: Hired Gun & Underhive WarsInquisitor: Martyr🛡️ Whether you're a new fan of Warhammer 40K or a longtime veteran of the grimdark future, this video will help you decide which games are worth playing and which ones to skip.🔔 Don’t forget to like, subscribe, and share your own rankings in the comments!#Warhammer40K #WarhammerGames #WarhammerTierList #SpaceMarine #DawnOfWar #Boltgun #Darktide #RogueTrader #BattlefleetGothic #MechanicusLink to my course: https://www.udemy.com/course/website-creation-with-no-coding/?referralCode=E925A59EB95AAB3E8FAALink to my store for merch and awesome gaming accessories for US customers: https://gmansemporium.com/Link to my gaming blog: https://gmanreviews.blog/Follow me on Twitter for updates: https://twitter.com/gman_reviewsFollow me on Facebook: https://www.facebook.com/GmanGamingandReviews

Wednesday Sep 21, 2022
Wednesday Sep 21, 2022
Hi everyone and welcome to the 2nd version of my beginner's guide to the Wyrdhunter class in Tainted Grail. This is a more streamlined version of my first guide explaining how the character concept works. I will have another in-depth guide coming up.Link to my gaming blog: https://gmanreviews.blog/Follow me on my twitch channel: https://www.twitch.tv/gman_gaming_and_reviewsFollow me on Twitter: https://twitter.com/gman_reviewsListen to my podcast: https://podcasts.apple.com/us/podcast/gman-gaming-and-reviews/id1565522411Stay tuned for the link to my store for merch.

Sunday Oct 31, 2021
Sunday Oct 31, 2021
We continue our series of guides to the characters of Tainted Grail with the Zealot class.This class is a very interesting change-up of the Sentinel as this class charges up the ultimate ability by discarding cards and power up the next hit by 50% by playing maneuver cards that stack.When playing the Zealot class like all Watchers of Tuathan it is vital to have your armour be as high as it possibly can.00:00 General class discussion10:08 Battle demonstration 29:18 Discussion on Runes

Friday Jul 23, 2021
Friday Jul 23, 2021
We continue our series of guides to the characters of Tainted Grail with the Blood Mage class.This class is a very interesting change-up of the summoner as this class has the ability to heal itself but it also uses up its HP to summon minions and promote them.When playing the blood mage class it is vital to manage your HP and having more HP is better than having less. 00:00 General class discussion04:32 Battle demonstration 24:53 Discussion on Runes

Sunday Jul 18, 2021
Sunday Jul 18, 2021
We continue our series of guides to the characters of Tainted Grail with the Pathfinder class.This class is very interesting and in some cases better than the wyrdhunter in that it powers up its ultimate ability by playing stance cards so even when you are blocking you are doing something productive.00:00 General class discussion04:52 Battle demonstration 14:36 Discussion on Runes

Sunday Jul 04, 2021
Sunday Jul 04, 2021
We continue on our guide with the second character you unlock which is the Sentinel. Some important things to note about sentinel is like all what I call the archer classes known as the Watchers of Tuathan their defence revolves around creating barriers for themselves.Unlike say the summoner classes though when then Sentinel and the other two archer classes create barriers for themselves it only lasts for one turn and the amount of barrier they get is generally based on their armour value so having the highest base armour you can get for this class is very important.00:00 General class discussion03:51 Battle demonstration 19:09 Discussion on Runes






