
Thursday Oct 02, 2025
Sentinels of the Multi-Verse Ra Guide
Burn the sky. This episode is your practical, no-fluff guide to Ra—the quintessential burst DPS hero in Sentinels of the Multiverse. We’ll cover how to convert early setup into relentless single-target nukes and safe board wipes, plus the sequencing that turns “some fire” into scorch-earth tempo.
What you’ll learn
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Core game plan:
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Mulligan for damage engines and Staff access.
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Stack damage buffs, then convert them into burst one-shots or wide clears.
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Protect your engine; Ra wins when his buffs stay on the table for multiple rounds.
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Priority cards & why they matter (by role):
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Engine / Setup: Staff access card (to fetch/equip Staff), persistent damage buff(s), any repeatable fire damage source (ongoing/power).
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Burst: High-value one-shots that deal big single-target fire; save these for priority threats or when buffs are stacked.
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AOE / Control: Team-safe multi-target fire to clear minions and soften bosses’ support—time these after you’ve raised damage.
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Stability / Utility: Minor self-heal/mitigation, ongoing protection, and limited draw/filter—enough to keep your engine online.
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Turn sequencing (first 3–4 rounds):
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Find the Staff (or your main damage engine).
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Play a damage buff (or draw to it); do not blow burst yet.
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Add a second modifier (or a repeatable damage source).
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Cash in: use your biggest one-shot / AOE when buffs are up.
Rule of thumb: Buff → Repeatable source → Burst. If you can’t buff, draw.
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Power usage patterns:
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If you have repeatable fire on the table, use it every turn—buffed chip adds up fast.
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With extra power uses (ally support), default to repeatable fire first, then burst.
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If no repeatable source is out, draw or set up rather than firing off low-value bursts.
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Matchup notes
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Wide boards (add swarms): Prioritize AOE after at least one damage buff; clear the field before racing the boss.
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Tall bosses (few, beefy targets): Chain single-target bursts with stacked buffs; keep a light AOE handy for add spikes.
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Environment-heavy fights: Use AOE to clip adds while you hold bursts for priority targets that can’t be allowed a turn.
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Ongoing/Equipment hate: Keep a backup Staff access card or another engine in hand; don’t overcommit all buffs at once.
Team synergies (make Ra explode… in a good way)
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Extra power uses: Heroes that grant bonus powers supercharge Ra’s repeatables and let him burst and poke in the same round.
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Flat damage boosts / vuln setups: Team auras and debuffs multiply Ra’s scaling—your 3 becomes a 5 very fast.
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Card flow: Any draw/filter support moves Ra to his core pieces faster and refills after a wipe.
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Protection: Ongoing/equipment shields keep your Staff and buffs alive through villain cleanses.
Common pitfalls (and quick fixes)
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Blowing bursts without buffs: You’ll run out of gas. Fix: Wait one turn—buff first, then nuke.
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Ignoring engine protection: Losing Staff/buffs resets your clock. Fix: Hold a backup, spread risk across multiple pieces.
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AOE at the wrong time: Early, unbuffed AOEs waste cards. Fix: Chip with repeatables; AOE only when it flips the board.
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Overcommitting self-damage (when applicable): Net loss can stall you. Fix: Balance buffs with mitigation/heal and team DR.
Advanced tips
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“Two-turn burst” line: Turn N: play second buff → chip. Turn N+1: big one-shot + bonus power → AOE for cleanup.
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Order matters: Apply static buffs before repeatable powers, then play burst one-shots last for maximum amplified damage.
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Bank a closer: Keep one premium burst in hand so a villain flip or cleanse doesn’t leave you toothless.
TL;DR build path
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Staff/engine online
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Stack at least one damage buff
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Repeatable fire every turn
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Cash bursts when buffs are active
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Protect engine, redraw, repeat
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